A daily puzzle for every kind of thinking — play, share, and see where your multiple intellisenses rank you.
The games
Click a card to open it
A daily puzzle for every kind of thinking — play, share, and see where your multiple intellisenses rank you.
The games
Click a card to open it
A small workshop of daily puzzles. One a day, each one a different kind of thinking — a globe, a chain of words, and whatever is next on the bench.
The mark is two rings crossed by two rules — a knot you cannot pull apart by force, which is the idea the name carries. It is set the way it was first proofed: pressed into a sheet of cold-press rag paper.
Every game keeps your progress on your own device. An account is optional, and only exists so a streak survives a new phone and so a friend can see how you did today.
Sign in to keep your streaks when you change phone, and to see how your friends did today. Everything works without it — this only adds the parts one device cannot do on its own.
Per game
What your friends see on a leaderboard.
Friends need an account, so there is something for a friend to
be friends with.
Send someone your code and you will both see how the other did, in every game, every day. Nothing else is shared.
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Applies to PlaySapien and to every game. Choose once here and Sojourner and Word Chain follow.
Follows your system setting. Turn it on in your operating system and every animation here stops.
Sound, theme and difficulty live inside the game they belong to, because they mean different things in each. Open a game and use its own settings button.
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